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・ The Halo Benders
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The Halo Graphic Novel
・ The Halo Method
・ The Halos
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The Halo Graphic Novel : ウィキペディア英語版
The Halo Graphic Novel

''The Halo Graphic Novel'' is the first graphic novel adaptation of the military science fiction video game ''Halo'', published by Marvel Comics in partnership with Bungie. The ''Halo'' series began with the award-winning popular video game ''Halo: Combat Evolved'', which spawned several books as well as video game sequels, and is focused on the story of future humanity fighting against a powerful collective of races called the Covenant. ''The Halo Graphic Novel'' is the series' first entry into the sequential art medium, and features aspects of the ''Halo'' universe which until then had not been discussed or seen in any medium.
The majority of the book is divided into four short stories by different writers and artists from the computer game and comic industries. Each story focuses on different aspects of the ''Halo'' universe, revealing stories that are tangential to the main plot of the game. Apart from the stories, the book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources.
Released on July 19, 2006, ''The Halo Graphic Novel'' was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series, which became known as ''Halo: Uprising''.
== Background and publication ==
Bungie Studios' and Microsoft's original concept of the graphic novel was to bring the ''Halo'' series into new media beyond that of video games, with sequential art being the main focus. The comic was originally pitched by the head of Microsoft's Franchise Development Eric Trautmann, who led the assembly of a draft comic written by John Ney Rieber and illustrated by Adi Granov. However, Lorraine McLees, the art director of Bungie, disliked the comic, calling it "a lump of coal".〔''Halo Graphic Novel'', page 4 (ISBN 0-7851-2372-5)〕 Bungie also disliked Trautmann's comic team and requested to be able to choose their own artists and writers instead. Pete Parsons, the studio director of Bungie, wanted to hire Alan Moore and Joe Kubert for the graphic novel, though Trautmann was highly skeptical that such high profile artists would deign to the project.〔(The Sci Fi Show: ''Episode 005: DC Reboot/Eric Trautmann''. Retrieved November 24, 2015 )〕
After many unsuccessful negotiation attempts, Lorraine suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher, allowing the studio to maintain control over the content and pursue the venture unencumbered by outside intervention. Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.〔 Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of ''Halo Graphic Novel'' was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."
The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching Marvel Comics. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.〔 The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.〔
The stories themselves were designed as glimpses into the ''Halo'' universe, including information on the inner workings of the alien Covenant, as well as details regarding elements of the back-story that were hitherto undisclosed. Jarrard explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell." Jarrard further described this as an attempt to move away from the story of the Master Chief, the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "... a genetically enhanced super soldier picking up two guns and kicking some alien butt."〔 The four stories that ended up in the final publication were "the most interesting to (), and the writers of (novel )".〔 Although Bungie created the story arcs present in the ''Halo Graphic Novel'', the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice.〔 Artist Simon Bisley said that "the stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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